When Realm of Ink first launched on Nintendo Switch, it was in an almost unplayable condition. Not due to bugs though, but rather due to performance and visual issues. Realm of Ink was plagued by an extremely low resolution, artifact-ridden FMV cutscenes and, worst of all, game breaking performance in the form of frame drops, input lag, and slowdown. So much so it made walking in molasses seem fun in comparison. During the early mob fights it wasn’t too terrible, but by the time I reached the first boss, it was an unplayable mess of headache inducing, stuttering frustration.
The reason I bring it up is because, if you grabbed the game on launch, you probably would have been inclined to shelve it pretty quickly – perhaps not even intending to return. But since then, developer Leap Studio has really brought the game up to scratch with a bevy of bug fixes and optimisation patches that have resolved the bulk of the issues. While it’s not 100% perfect – and I’m not sure it ever will be on Switch 1 – Realm of Ink is now in more than just a playable state. It’s also a lot of fun.

You take on the role of Red, a warrior literally trapped in a “Realm of Ink” as a character in a story whose actions and paths have been dictated by “The Narrator”. But after dying during a scene and reawakening at the Fox Inn, imbued with Fox blood and free of The Narrators control, you make it your mission to escape the story you’re trapped in by any means necessary.
Realm of Ink is the latest Rogue-like to be inspired by Hades. Played from an isometric perspective, the similarities are undeniable, but Realm of Ink does enough on its own to have a novel identity, not least of all through the games stunning art direction.
Utilising an ink outlined, water-style painting aesthetic, Realm of Ink has some stunning character, art and location designs. It often looks like a painting in motion with vast swatches of colourful attacks and explosions going on around you. It’s complimented by some good sound design, but the art is, by far, the star of the show.

The games story, while fun, can’t hold a candle to either the visuals or the combat. As with most Roguelikes, story progression is tied to your progress, or lack thereof. Each death unlocks more of the story, giving agency to your quest while also giving you more insight to the events you’re living and dying through. The various characters you meet will also have their back stories and personalities unlocked the further you progress.
Repeated deaths are worth more than just new story content or a chance to prepare before taking on the last boss that ganked you; it also opens up more of the Fox Inn for you to explore. Initially you only have access to a few rooms and services, which include changing character skins and setting the difficulty of your next run, but each death reveals more services. This makes it worth your while to live, die, and repeat things a few times even if you can make it through chapters in one run.

Naturally, combat is Realm of Ink’s meat and gravy. The core combat is simple enough: you have light and heavy attacks and can dash to avoid attacks. Attacks can be powered up by holding down the attack button before unleashing it. At its core, it’s a simple hack-and-slash system, but where Realm of Ink really stands out is in its pet/companion and Ink Relic systems.
Across the game you’ll come across various Ink Relics which are themed around the Five Elements in Chinese Mythology, namely Water, Earth, Fire, Wood and Metal, and the special Momo Inks for your pet, which also consist of the five elements.
Inks are the lifeblood of the combat system as they possess multiple functions and stats. They can enhance your attacks, give you special abilities, and power up your pet. You can hold two inks at a time, making for a variety of attack combinations between standard and special attacks. What inks you hold also determines into what form your pet morphs and which attacks are available to them. Finding ink combinations that possess good synergy is part of the games appeal as it lets you play around with different combinations.

There’s a lot to take in behind the scenes of the combat system, specifically in all the special abilities and buffs that each Ink provides and how it combines with your base stats or that of your pet. Inks you don’t use can be broken down into shards which you can then use to upgrade the other Ink Relics you have equipped into more powerful, rarer forms.
Adding onto the combat complexity are perks and talents, some equippable through trinkets that provide you with stat boosts or even new attacks. It also wouldn’t be much fun if there weren’t permanent upgrades for you to strengthen your build with. In fact, it would probably be mind-numbingly frustrating if you couldn’t. That’s where Elixirs come in. These provide permanent stat boosts to everything from HP to critical hits and, next to a good Ink combo, are the most sought-after item in the game. For me at least.
Realm of Ink doesn’t delve into randomised levels, so your path through the game regardless of how much you die is the same. However, when you’re moving between areas, you’ll get to choose which reward the next room will provide for completing it. There’s everything from gold to stronger enemy encounters but choosing to fight for Elixirs is probably the best way to go at first.

One thing I do appreciate is that at certain points in a chapter, usually before a boss, you’ll come to an encampment with your allies from the Fox Inn hanging around. Here you can power up your Inks, heal yourself with food that also gives you stat buffs, and buy more trinkets to stack onto your build – f you have enough gold that is. The nice thing about these rooms, apart from telegraphing a tough section to come, is that if you need to take a break, you can quit the game and resume from here when you come back.
Overall, the combat is incredibly fun and can get seriously hectic with the number of enemies and effects being thrown around onscreen.
All of which brings us to the one flaw that Realm of Ink still has: performance. While all the video files have been patched up with non-artifact laced versions, slowdown still plagues the games most hectic fights, specifically in later chapters and some boss fights (which are usually full of summoned ads).

Unlike the vanilla state which was, for me, unplayable with slowdown, frame drops and serious input lag, the slowdown is more navigable and playable now. There are some visual effects that you can switch off in the graphics menu to reduce system load, but it’s impossible to remove them all on original Switch 1 hardware. Far less severe for sure, but still a sore spot on an otherwise beautiful and fun game.
Realm of Ink’s story may not induce highs as high as its combat, but it’s a fun tale in a really fun, action orientated rogue-like form that is capped off with lovely visuals and a rewarding, complex build system.
Pros
- Great, complex build sysxpected depth
- Excellent, hectic combat against hordes of enemies
- Gorgeous, watercolour inspired visuals
- Fun enough story
Cons:
- Slowdown in the more hectic fights and boss fights on a Switch 1
Score: 7/10
Realm of Ink was reviewed on Nintendo Switch 1 using a code provided by the publisher. It is also available on Nintendo Switch 2, Xbox Series S/X, PS5, and PC.


















































